User blog comment:Adnoam/Creating works at Court/@comment-26115937-20171113104628/@comment-25219384-20171116115623

Agreed that there are qualities which are not used to unlock but do affect the outcome (another example: Zailing Difficulty). But that's indeed a separate issue (I'm not sure yet what's the best way to categorize these).

For this blog's particular issue, your 4 points summarize exactly the inconsistencies I'm trying to address.

If I look at the new storylets (e.g. creating a film), by wiki convention we should have the Unlock/Categorization of the "Restored" quality on the storylet and not the branches (that's how the game implements/presents it, and it's aligned with other similar things on the wiki).

So taking the above as a baseline, I want the rest of the parameters to be consistent with it. That would mean:

with a note (example)
 * 1) Old Storylets - Use both old and new unlock requirements,
 * 1) Old Storylets; branches (old and new) - no unlock/category, just a note