Talk:Throw it back/@comment-5271581-20140830043917/@comment-24831613-20140831033638

My guess is WC'd be something like max{rand(floor[1+SC/n],SC), cap}. Where n'd be 2 or 3, probably (it's tricky to get WC1); and cap'd be around 7 or 8.

Up till the cap, higher catches would have wider ranges, and so be more likely to be higher than their WCs. Once the catches are bigger than the cap, the ranges would become higher and narrower. Presumably, if you got SC ridiculously high, you'd be guaranteed a guineau-pig:-)

Somebody who's written a Storynexus game could probably tell us more.