Thread:ZDee/@comment-1264592-20130501155822/@comment-6042046-20130505090109

S/RS/F Notes:

For attribute-based (Watchful, Shadowy, Dangerous, Persuasive, Connections, Quirks, etc.) challenges, don't think of it as 3 options: 1) Success 2) Rare Success 3) Failure

View it as 2 options: 1) Success (with the inherent chance of being a Rare one) 2) Failure

Ever play a dice game like D&D or Monopoly? Imagine RS as a double roll of sorts. You roll first to see whether you've succeeded or failed. If you succeed, you roll again to see if you get a regular reward or a rare one. It's officially explained here: https://docs.google.com/document/d/1K1wnNJoBhxr17fe3kHQTnpvWLdyxeKWZBKivDQHsdJg/edit?pli=1#heading=h.gl23ba4rzz14

I guess the RNG reward code is something like this: 00001000001000110001001000001 0 could be S and 1 could be RS. You're more likely to land on 0 than 1. You won't even reach that string of reward code if you fail, though. The initial roll for success or failure is based on how high you've raised a certain attribute. It's quite possible to achieve 100% success with attribute-based challenges (e.g. taking Shadowy up to level 70 to attain straightforward 100% success chance at staying silent as you evade pursuers, or taking Austere up to level 9 for 100% S at resisting scrumptious chocolates). Only S and RS results are collected for such challenges.

It's very different with fully luck-based challenges ("a matter of luck"). There's no way to raise or lower your chances for success. It's been predetermined that you've got a 30%, 50% or whatever % the coder chose for that challenge. Your sole hint is the description that follows "a matter of luck": "it could go either way", "pretty good odds" and so forth. All S, RS and F results are recorded for such challenges. You can tell whether you've won or lost by the fortunate/unfortunate messages.