Talk:Raising Favours/@comment-134.130.102.108-20181217130241

A quick overview of the level 10 items. They all give +4 to one stat and one raises a menace. None of these items give you RBD (while the level 25 items do). They each cost 3 Favours, but because they can only be gained from the opportunity card that would grant you an additional favour I would consider their price to be 4 favours.

I would advise caution when it comes to getting these items.

First there are the weapons. You're probably better off skipping if you're no collector as progress towards PoSI gives you a +4 weapon anyway.

Dangerous:

Shadowy: Ace of Hats (Criminals)

Persuasive: Angelic Publication (Church), Antique ring worth killing for (Society), Amber Chello (Rubbery Men)

Next there is the Companion. Some companions open up new opportunity cards and thus can be worthwhile to have even if their bonus is low. This Companions has no such benefit and can be quickly outclassed by better companions. Skip.

Watchful: Ex-Privateer Charter Clerk (Docks)

Next is the clothing. This item appears pretty bad because it raises a menance without being better than the other ones. If you know what you're doing a high scandal can be a good thing. Cancelling Fresh Lays, extending your time in the Tomb Colonies. If you plan on that it's a great item, otherwise stick with your blood-stained suit.

Dangerous: Barrel with Leather Shoulder-Straps (Bohemians)

Lastly the most valueable category in my opinion. Hats. The existence of the prisoner's mask and the mask of the rose makes the Dangerous Hats the most desireable Hell and Constables are both reasonably easy to get.

Dangerous: Diabolical Facinator (Hell), Bully Belvedere (Constables)

Shadowy: A Subscription to the Gazette and a Whetted Pair of Scissors (Great Game)

Persuasive: A Feathered Bonnet (Urchins)