Thread:Adnoam/@comment-29582689-20171113000926/@comment-25219384-20171116130205

We can, but the more special optional parameters are added to templates, the harder it is to use them correctly (especially for casual wiki editors).

I'm also less concerned about capturing the exact message style in the game, as there are already plenty of cases this is no 100%, e.g. when messages are dependent on a quality level (e.g when raising Taste of Lacre), or when the message is something like "You have a new Accomplishment - YYY" / "You are now XXX").

We try to document as best we can, but as long as the action's actual impact is properly conveyed to the wiki reader, it's mostly OK.

Categories are a different thing. Items/Qualities can have either "Gain" or "Sources" categories associated with them when they increase. For these we should be consistent per quality. If something like "Fasting and Meditating" is using the "Gain" category (from the Increase template), then we shouldn't also have pages categorized under "Sources" instead (from using the Item Gain template).