Thread:Mikey thinkin/@comment-25219384-20180319150101/@comment-26115937-20180319162522

Yeah... It's not all straightforward and I have debated with myself. We can certainly tweak. But here is what my thinking was.

There are four areas where something changes as a result of a competitive (automatically accepted) action.

1. The results displayed in the usual interface in the Story tab (like for the vast majority of storylets) of the Sender 2. The results displayed in the right hand panel (Recently...) of the Sender's Messages tab 3. The results displayed in the right hand panel (Recently...) of the Recepient's Messages tab 4. The message in the left hand panel (My Messages) of the Recepient's Messages tab

Now if you look carefully most (but not all, crucially) changes in 2 are duplicated in 1. They are not *awarded* twice but they are *displayed* twice. But sometimes there are quality changes in 1 which are not displayed in 2. For example the Scandal gain in Attempt to distract your opponent.

So my thinking went that the Scandal gain was awarded "When Sent", whereas the remaining quality changes are not awarded until the social action was actually (automatically) awarded and the challenge resolved and then displayed in the right hand messages panels of both parties. This is also in accordance with my observations of the revamped social actions (whether competitive or not) and FBG responses to my bug reports. From what I can deduce, one of the ways FBG is adding extra role-playing (for example) flavour without exploding word content is by attaching the same social action (under the hood) to different "front end" branches of the storylet. So "When Sent" of these different branches would be the different but the actual social action (Sender/Recepient for non-competitive and Winner/Loser for competitive) would be the same. This particular role-playing mechanic was mostly used in the wedding/divorce content and less here but the example with the Scandal above still maintains this distinction between qualities awarded "When Sent" and as part of the challenge.

The second reason, and this also goes to your point about "factoring out" Chess: The Progress of your Match from the challenge results, is that there is no obvious place for the receiver to see this distinction. The "In Messages Tab" for the receiver in my interpretation was specifically for 4. - the left hand panel, which contains the ability to respond. Now, you may query whether this is the correct interpretation of the "In Messages Tab" section but I do feel that what the receiver sees in the left and right hand panels is quite distinct and the former does not (should not, in my reading, but contestable) contain any quality changes.

But suppose we adopt your suggestion (which, if I understood, is that the Challenge results section should be reserved specifically for the quality changes that differentiate the winner from the loser). How do you envisage the layout and template code to look? Would the template use the "Accepted description" and "Friend Accepted description" fields as in the non-competitive version? There would be no actual text to put there, only the quality changes. Or do you envisage using the single "Success Rewards" field for all the "factored out" common quality changes? But then how do we differentiate the Scandal gain in Attempt to distract your opponent and the left panel invitation for the Recepient?