Thread:Nedemmons/@comment-5607217-20130908131808/@comment-5607217-20130908171434

ZDee wrote: Category "Item Sources" can be quite the double-edged blade. For readers, it complicates matters when they want to track down the optimal grind options. For editors, it's a necessary index at times when they must locate pages for mass revision. One occasionally undermines the other; I know this from much unwanted personal experience.

Putting tables or lists with the highest #'ed options on the Sources pages of commonly used items has been suggested before. I've spoken with Jemann and Aximillio about it, and we all green-lit it. Other projects took up our immediate attention, so that idea got sidelined, but it's still on our mental To Do lists. As alternative medicine, Urthdigger and Flyte have both volunteered to write guides for item gathering. :)

Besides, at what point should you deem the amount insignificant -- or as you say, "symbolic" -- enough not to use the category? There are many items, particularly the upper tier conversion items, that are considered plentiful at 1-10. You would risk someone not marking an action page with "[Item] Sources" if the reward number for Dreadful Surmises was 3?! :P

EDIT: I hold the same thoughts (except guides) for category "Item Uses", as well. It's 2:12 AM here, so I'll only answer to last quuestion for now: I already said "It would make sense if they are rare item"  up there, on line 2. Of course I thought about it.