Pursuing an Archaeological Expedition



Archaeologist's Progress:
 * A cautious approach
 * A bold approach
 * A buccaneering approach

0 Expedition Supplies:
 * Resupply

Rivals' Progress:
 * A chance to hinder Orthos (at Rivals' Progress 3-9 and 91–99 Airs)
 * A chance to hinder Virginia (at Rivals' Progress 3-9 and ??? Airs, 84 shows this option)
 * A chance to hinder your rival, February (at Rivals' Progress 3-9 and 60 Airs)
 * Confront a Rival (at Rivals' Progress 10 and 10+ Expedition Supplies)
 * Concede (at Rivals' Progress 10)

Fate-locked content:
 * A cautious day (79–99 Airs)
 * An afternoon off (85–90 Airs)
 * A supply cache! (0-9 Expedition Supplies)

The Airs of the Forgotten Quarter specified content:
 * A light caught by snow (2-11 Airs)
 * The tent-city (22 Airs)
 * White walls in the sun (33 Airs)
 * A sign? (96+ Airs and 1+ Expedition Supplies)
 * A cautious day (96+ Airs and An Expedition: Seeking the Cave of the Nadir)

An Expedition conclusions:
 * A thieves' cache!
 * A Shrine of the Deep Blue Heaven
 * The Tomb of the Seven!
 * The Gate of the Nadir

[Wiki Note: All "Airs" refer to The Airs of the Forgotten Quarter.]