Thread:Adnoam/@comment-26115937-20180107133600/@comment-25219384-20180108071052

That makes sense. Though going over all current usages of the Stories and change to Quality where needed would be tricky.

Stories and Quality don't look exactly the same, so it's not just a matter of the right quality type for categorization. Some qualities really need the links to the Gain/Loss sub-categories of the quality, and for other qualities this would make no sense (e.g. for accomplishments, or for one-time story markers) and then you'd only need a link to the storylet/action which unlocks the quality.

It's probably easiest to start with something similar yet unused, such as Story.

A couple more points:
 * 1) The game itself does treat Ventures as its own thing, which is where the Venture template originally came from, I imagine. e.g. when starting one you'd get a message like " shows your progress in the venture", instead of the regular " has increased to 1".
 * 2) The idea of the Venture template is to give a common look and feel for these progress-type mini-stories (as you noted, FBG have added more and more ways for these to look and work). If we just keep the bare minimum (e.g. description, unlocking storylet, etc.), each such page will need to manually list all the progress and conclusion parts and we'll be repeating code in these pages (which is what a template is there to solve to begin with).