User blog:Jemann/Updated difficulty levels

The devs have messed with the challenge levels. I'll quote Tesuji (writing here on the official forums), since he's summarised it so nicely:


 * Here is what appears to be the new version:
 * 10%: almost impossible (+6 CP on success, +4 CP on failure)
 * 20-30%: high-risk (+5 CP on success, +3 CP on failure)
 * 40%: tough (+4 CP on success, +2 CP on failure)
 * 50-60%: chancy (+3 CP on success, +1 CP on failure)
 * 70-80%: modest (+2 CP on success, +1 CP on failure)
 * 90%: low-risk (+2 CP on success, +1 CP on failure)
 * 100%: straightforward (+1 CP on success)
 * This is compared with the old version:
 * 10%: almost impossible (+5 CP on success, +3 CP on failure)
 * 20-30%: high-risk (+4 CP on success, +3 CP on failure)
 * 40-50%: chancy (+3 CP on success, +2 CP on failure)
 * 60-70%: modest (+2 CP on success, +2 CP on failure)
 * 80-90%: low-risk (+1 CP on success, +1 CP on failure)
 * 100%: straightforward (+1 CP on success)

So much for all those challenge information sections; it's good to get actual numbers though.