Term Passing... (Guide)

Introduction
As soon as you are Featuring in the Tales of the University 5 you can attend university life. All these cards advance your Term Passing... unlocking and locking different student life cards. CPs are used to gain levels here rather than basic one action - one up. Once you reach Term Passing... 12 you will be able to choose a single level 12 activity before it resets to 0. Cycling through terms does not have any impact on your Featuring in the Tales of the University quality, which can be advanced to 6 playing the A most notable academic card. This, however, locks all Term Passing... related content, so do not andvance here as long as you want to access any of the other cards here.

Notable Storylets
A most notable academic lets you advance Featuring in the Tales of the University to 6, locking all Term Passing... related content.

Feasting at Summerset (T0-7)(Attend a feast) reduces Wounds by 1 CP at the cost of 2 CP Connected: Summerset. It also gives 90 Whispered Secrets.

Enjoying the pace of academic life (T0-11)(Perhaps you might read a book today) reduces Nightmares by 1 CP, increases Connected: Benthic and Summerset by 1 CP, and gives 20 Primordial Shriek.

Fun with the Stoats (T8-10) is the only Dangerous challenge.

The Feast of the World (T11)(Business and pleasure) gives a London Street Sign and can be played 3-4 times per term.

The day of the debate (T11) gives challenge-free 5 CP to Watchful.

T12 storylets can only be played once before Term Passing... has to be rebuild, so choose wisely. Some of them have massive negative effects even on succeeding in the relevant challenge. However, there are many challenge-free options with great rewards.

Story Lines
There are six main plots including several storylets that lead up to the Term Passing... 12 finale.

The other storylets are two mirrored connection grinding cards (Out and about at Benthic College/Summerset days) and a few loosely related cards being a teacher at university:

Complete Card/Options/Rewards Breakdown
This breakdown is supposed to give quick access to all the outcomes but it is strongly adviced to play all the options once or twice to read the lore this chapter provides. To keep the table slim the following abbreveations are used:

B10/SS10: required Benthic/Summerset connections level or narrow connected challenge level

W80/D80/P80/S80: broad skill challenge level

T1 (3t): Term Passing... level (change points towards Term Passing...)

1b/1ss/1h/1ch: change points towards Connected: Benthic, Summerset, Hell and The Church

3hed/3sch: change points towards Hedonist/A Scholar of the Correspondence

3w/3n/3sc/3su/1up: change points towards Menaces (Wounds, Nightmares, Scandal, Suspicion, Unaccountably Peckish)

+YIC / -YIC: requires Your very own Infernal Contract / locked with Your very own Infernal Contract

Most item gains will be abbreviated. Check the mouse-over to see the linked page for clarification.

CPs gained based on passing/failing a skill challenge are ignored.