Iron Republic's Agricultural Growth Manual for Austere and Hedonist Caps

This is exactly what you think it is! A guide to raising both Austere and Hedonist quirks to level 12 (or, heck, even 16) so that you can enter the House of Chimes as a Scarlet Saint. ...Wait, you weren't thinking that when you clicked this link? Then get outta here! Shoo! For the remaining 6 interested parties, this is how ya do it:


 * 1. Raise your menace Wounds to 9, quirk Steadfast to 9, and quirk Hedonist to 5.
 * Wounds:
 * Have a Talkative Rattus Faber accompany you on your Dangerous escapades. Wield a Horsehead Amulet while you're in the Fifth City bloodying yourself up above level 7. You may remove it when you're at zee.


 * Steadfast:
 * If you're a fine piece in the Game, play the Cheesemonger no more card; tell yourself that "You did the right thing".


 * If you're a Person of Some Importance, also play The Soft-Hearted Widow card. Choose the option to donate a significant portion of your Glim to her charity for the homeless.


 * Hedonist:
 * Drain crates of F.F. Gebrandt's Superior Laudanum till you reach Hedonist 5.


 * 2. Zail to the Iron Republic and loopdee loop through it!

Day 1, Hurled from High Places
(Committed challenge)
 * Success → Day 12
 * Failure → Day 8

Day 8, Looking Back for Ever

 * choose to "enjoy your facelessness" for 5 CP to Hedonist! → Day 12

Day 12, Font of Disobedience
(Steadfast challenge)
 * Success → Day 19
 * Failure → Day 17

Day 17, Burning the Ashes

 * choose to "run for it" → Day 19

Day 19, Omens of Alarm
(Gang of Hoodlums challenge)
 * Success → Day 27
 * Failure → Day 32

Day 27, Nobler Hunger
(Wounds challenge)
 * Success → 5 CP to Austere! → Day 34
 * Failure → Day 34

Day 32, Blood Like Tar

 * choose "stuck in" → Day 34

Day 34, Crowns Without Number

 * choose "the hand of mercy" → Day 40

Day 40, Talons Marking Solitude

 * choose to "express your disapproval" → Day 42

Day 42, Forgotten Bronze Drum

 * "Three devils" take you back to Day 8