Thread:Jemann/@comment-4875760-20150515171322/@comment-26273934-20150518144426

However, it has a few problems that are very frustrating to new players. It has quite a bit more than "a few", from my experience, but that's not the topic here and you're right that it's still a very helpful resource :-)

As for Category:Glim Sources -- there are a few more pages structured like that one (e.g. Category:Proscribed Material Sources, Category:Inkling of Identity Sources, oddly-placed table in Foxfire Candle Stub , many quirk/progress gain pages) but you're right generally that the vast majority of them could be improved. As mentioned above by Pattern in Chaos, it's something everybody can start doing, and ultimately just a question of enough everybodies each assigning a few common items to themselves.

I promise that you can throw up the raw data on the respective pages in whatever format suits your workflow best, and if nobody else gets to it first, I'll personally clean it up and make it look nicer. That's what I did for Glim, for example, and I'm happy to lend however many more hands are required.

Your other points were covered above very well in my opinion, and I don't have anything to add. Trying to figure out what to sell and what to hold on to is a pretty hard task in the early game, but unfortunately there's no one easy way of truthfully providing that information. If you click on  Uses and the category turns up empty, that might hint at the item being sale fodder for now, though.