Talk:Broad difficulty/@comment-1264592-20130704194134/@comment-4085424-20130706015015

Calculating the (reported) probability of success, given the difficulty level and quality level, involves rounding down. Calculating the minimum quality level required to equal or exceed a given probability is kinda flipped around.

OK, the Action template can now use BroadChallenge; if present, it will be included before the regular challenge information. It's a little undocumented right now (I have to dash), and hopefully not broken. See Wander the Quarter for an example of use.