Talk:Obtain between one and seven Searing Enigmas/@comment-209.6.206.194-20150530002214/@comment-24400544-20151207182500

Because the success/failure terminology is a Storynexus game mechanic; it has to do with how the software is set up, not what makes your character happy. Lighting the Rat is a Watchful challenge. The writers wanted to set this up so that, no matter how high your Watchful is, there would be this risk that something really bad would happen to you. Otherwise if it was programmed as a "rare failure", it would end up punishing lower level players disproprotionately and any player with a high Watchful could laugh all the way to the bank.