Talk:Beginner's Guide/@comment-37727033-20181205184808

I'm surely not the first one to notice from Change Point rewards table, but I found it so universally useful that I memorized the following:

The CP rewards have peaks at difficulties 10% (4.2cp), 30% (3.6cp), 40% (2.8cp), 60% (2.2cp) and 90% (1.9cp).

In other words, aim for these percentages (by changing your equipment, etc.) when grinding any action. A little bit under is fine (you only lose a little bit of average CP and success percentage), but a little bit over is not (you only gain a little bit of success percentage but lose a lot of average CP).

Exactly which of the percentages to choose depends on what is in reach and the penalties for failure.

If the action is one with severe penalties for failure (like losing a valuable reward or having to repeat other actions), of course you should maximize your percentage regardless.

Otherwise, 90% is great to aim for. It will give you almost twice as much CP as 100% for only a relatively small risk of failure.

And if all you care about increasing your stats, 10%, 30% and 40% are great options.

The 60% peak is kind of lame. It barely gives you more cp than 90% while having 4 times the risk of failure. But if you can't get close to 90%, 60% may still be a good balance between CP and failure risk.