Thread:Jemann/@comment-1264592-20130328112444/@comment-6042046-20130329025716

@Jemann: I worry that the difficulty level will also change. The FL team keeps tweaking this and that... I'm afraid we'll one day wake up to discover that all our characters have turned into ducks with quadruple digit attributes. ...Or am I the only one who's had this nightmare?

Arrrgh, let's stop talking about the 60% base! It'll really happen if we keep hounding the issue! Anyway, I absolutely support a Broad calculator for players. I wasn't aware we could construct something like that on wikia. I just figured a FL fan would eventually get fed up enough to code a Broad calculator for a webpage and we'd link to that. :p Us making one sounds dynamic and awesome! And by "us", I mean you and anyone else with moderate coding capability -- definitely not I; my fanciest coding achievement has been making text collapsible. (Once you see the source code, you'll realize it's not even half an achievement -- it's rather a quarter.)

Sadly, my characters are 90's or above in their attributes; I'm barred from checking the early game content. This is when editors like Vae Victis with lower attribute characters become indispensable! How should we record the caps?

In the Unlock section? Unlocked with Dangerous 102 to 138, 20 x Memory of Light

Or make a separate Locked section? Unlocked with Shadowy 65, Making Pies for Mrs Plenty's Carnival Locked with Shadowy 90+ or Chased Out by Carnies

Take into account the various unlock/lock factors like a Connected score or a story quality. Maybe a simple and short entry of requirements should use the first example while a longer entry should be split up like the second example?

@Vae Victis: Your idea sounds fantastic to me! :D I still think we should try to make a calculator thingamajig for players who want exact %'s, and it would complement your Challenge formula code. It could replace whatever Challenge Information code we currently use in the Action template.