Talk:Opportunity Items (Guide)/@comment-69.117.80.73-20150624214557/@comment-26455509-20150624221817

For now, I'm sticking to equippable items, mainly in the interest of keeping my work load down. Also, this guide was prompted by my late discovery of the cards triggered by the Sulky Bat and Reprehensible Lizard, so part of my intention is to make up for the lack of signposting indicating that these items have benefits beyond what their descriptions reveal. This isn't a problem with most curiosities, as they are generally given to you as part of storylines and so are well signposted.

I could see the benefits of addressing Lodging cards all on one page next to each other, but I'm not sure I'm knowledgable enough to form judgments about how worthwhile the non-scrap rewards of those cards are. A lot of it comes down to exchanging items for Making Waves, which is sometimes really really useful and other times inconsequential. If someone wants to start a section (or their own guide) tackling that, I'd welcome their thoughts.