Thread:Adnoam/@comment-26336582-20180824081323/@comment-25219384-20180825182454

I don't object to the new templates, thought they do need proper documentation and categorization.

Specifically for Picking Through the Wreckers' Cove, I don't think we need this quality's page to link to the Gain/Loss categories - it's not a quality for which players want to know all the available ways for them to raise and to lower. It's a quality that is set at a start of a story sequence, and is cleared at the end of it.