Thread:Mikey thinkin/@comment-25219384-20180319150101/@comment-26115937-20180319231746

So you mean like this: Attempt to distract your opponent (I've adjusted it)?

Fair enough, I guess I can live with that :) I do think we should clarify that the redirect is not the "normal" redirect but an actual way to respond to an action (possible, as you say, via a new template).

I am taking a transatlantic flight in the morning so I might not be able to revise the Chess game storylet for a few days. (I also started looking at Loitering but paused as I am pretty sure it's bugged with Airs accumulating rather than resetting which makes it very difficult to get to low-Air actions. I sent a ticket and hopefully that would get resoled but I suspect FBG is busy - I still have unanswered tickets from my wedding exploration).

On a partial tangent, I do like your new Social gain/Loss templates! But it makes me wonder whether should actually have a sub-category of those qualities that do take another player as a parameter (currently, as per previous discussion, that is not the case for all Social Qualities).