Attending a Party (Guide)

You are at a party. Your actions will increase, which trades for rewards at the end when you leave, particularly gain, among other things.

What to do at a party

 * 1) Your quality tells you how long you have left at the party. When it reaches zero you will return to your lodgings.
 * 2) Each party passes through a number of stages: arrival, mingling, finding a dance partner, the last dance, dining, winding down, and leaving.
 * 3) Parties are a good way to increase your quality. At the end of the evening there may be an opportunity to trade Talk of the Town for a  or, valuable qualities of use in crafting higher level items.
 * 4) You can interact with specific guests via opportunity cards. Guests will present different possibilities as the evening progresses. Check back on them throughout the party.

Storylets

 * Arriving at the Party
 * Mingle with the Guests
 * The Musicians are Testing their Strings
 * Make your Apologies
 * The Last Dance
 * The Dinner Gong
 * The Evening is Drawing to a Close
 * Taking your Leave

Cards

 * The Turkish Girl...
 * The Tentacled Entrepreneur...
 * The Brass Ambassador...
 * The Jovial Contrarian...
 * The Nibbles Tray
 * The Whiskered Admiral...
 * The Impertinent Footman

Progress
Note: most cards could appear at any time but actions on the cards will only open up at the Time Remaining levels below. The numbers in brackets denote the CP obtain able through this option and, if applicable, its cost.

Level 6

 * Arriving at the Party
 * ...punctually [2]
 * ...fashionably late [4, costs two Time Remaining...] [Rare: 5]
 * The Nibbles Tray (also visible at lower levels) [2 for both options]
 * Make your Apologies (you can leave prematurely at any time) [0]
 * (from The Brass Ambassador...)  ...bumps into you on the street outside [2, costs but also nets  and ]

Level 5

 * Mingle with the Guests [2 for all three options]
 * (from The Turkish Girl...) ...has been cornered by spicily arrogant débutantes [0]
 * (from The Tentacled Entrepreneur... ) ...is heading hopefully in your direction [0] and
 * (from The Brass Ambassador...) ...is pretending you don't exist [3]
 * (from The Whiskered Admiral...)  ...would like to know who you are, exactly [2]

Level 4

 * The Musicians are Testing their Strings [2 for both options]
 * (from The Turkish Girl...) ...has a space on her dance card [2]
 * (from The Jovial Contrarian...) ...is looking for someone to argue with [4, costs two Time Remaining...]

Level 3

 * The Last Dance [2 for both options, but Stick to something stately gives on a rare success]
 * (from The Turkish Girl...) ...has taken her shoes off to dance [3]

Level 2

 * The Dinner Gong
 * Concentrate on the food [0]
 * Discuss recent fluctuations in the market [2]
 * Express an opinion! [2]
 * (from The Whiskered Admiral...) ...has turned an alarming shade of purple [2]
 * (from The Jovial Contrarian...) ...is about to give a Whiskered Admiral a fit [1] and
 * (from The Tentacled Entrepreneur... ) ...is confused by the cutlery [0] and

Level 1

 * The Evening is Drawing to a Close [2 for both options]
 * (from The Brass Ambassador...) ...asked you to bring a certain document along [0] and
 * (from The Tentacled Entrepreneur..., needs Renown: Society 15 ) ...has a business proposition [0] and

Level 0

 * Taking your Leave