Talk:Item Grinding (Guide)/@comment-69.117.80.73-20150624134638

I'm curious about the assigned values of some of the qualities at the top of this chart... I understand why you're assigning 0.17 to Scandal based on "Use someone as your dupe..." -- it removes 6 Scandal for 1 action, and 1/6 = 0.17. But this assumes 1 action = 1 echo, right? Is that based on Unfinished Business averages? It's lower for new players and higher for players high enough to reliably do a grind like Affair of the Box.

Similarly -- if Suspicion is 0.25 due to removing 4 for 1 action, why is Wounds also 0.25 if you can remove between 2 and 8 (average 5, assuming a linear probability) in an action? (This is to say nothing of reciprocity, in which case two players can remove ~10 Wounds in 2 actions, but only 6 Suspicion in 2 actions, and 0 Scandal if both are duping.)

Also: am I correct in assuming you valuated Someone is Coming at 0.57 echoes per CP based on a player picking "For someone who has all of it, or at least most of it" when they have 21 or more CP in Someone is Coming? That action and its card become available at 10 CP, so the CP of Someone is Coming usually end up being worth more, especially if the player is burning off excess CP 6 at a time by robbing the drunken rat in Spite. I imagine that gets too hairy to calculate a value for given the profits vary depending on Shadowy. But I guess you could say that even if players never rob a drunken rat, they're going to get 0.57 echoes per CP minimum, 1.2 echoes per CP maximum for their Someone is Coming CP depending on when the Relicker shows up. On top of that, it takes an action to make this trade and get the 12 echoes of goods -- so if actions are worth 1 echo, the profit from Someone is Coming CP actually ranges from 0.52 to 1.1 echoes per CP.