Talk:Entering the Wreck of the St Elmo/@comment-49.245.94.250-20191025152718

The Wreck of the St Elmo
Presided over by the Merry Captain, the St Elmo is the Hallowmas haunt frequented by villains, scoundrels and those whose reputations cannot be harmed (or are impossible to further damage) by associating with them. This event is associated with the Triple Crown mask. Inside, a murderer's row of crooks, outcasts and thrill-seekers rub shoulders with the salt of the zee.

[Most actions here will cause you to gain Suspicion. When you have Suspicion at 7, the Fool's Apostate will appear to convert your Menace into Spirit of Hallowmas.]

You can then:

Make merry! Dice with zailors, drink with rowdy tomb-colonists and dance with the most notorious criminal you can find. This option becomes unavailable when your suspicion reaches 6.

This results in 1 cp of suspicion gain and gives you Inklings of Identity.

Dine with the Merry Captain

He has a fondness for explorers and their accounts of their expeditions. His table is open to any wearing the Crown and with a tale to tell.

This only appears when Airs of the Hallowmas Season is more than 67, you are in possession of The Crown mask, and also caps at suspicion 6. It will also consume a Volume of Collated Research.\

This increases suspicion by 5 cp (?) and gives one Mourning Candle. =At the captain's table= The Merry Captain sits in the captain's cabin [...] A handful of his crew arrive to join you as you sit down to dinner; explorers and zailors, men and women from the Presbyterate, the Admiralty and the filthiest dens in Spite. You share improbable tales of doomed explorers, each grislier than the last. As you take your exit, the Merry Captain gives you a knowing wink.