Talk:Broad difficulty/@comment-3400522-20130716205625/@comment-6042046-20130716222643

Honestly, I don't mind either way.

Currently, most of the storylet and card options unlock with an attribute range which places you at a minimum of 45-60%, so 50% info seems redundant rather than useful...for now. Alexis did recently state that FL has been expanding its minimum and maximum unlock #'s, so 50% info might get more mileage later.

With my mid-level alt, HL rarely unlocks an option which places him below 50% difficulty. The moment he can unlock something, his success % is typically 50-62. Minimum %'s in the 40's are uncommon and 30's have only been spotted a few times. Are you seeing different patterns with your low-level alt? Or are you thinking of some of the super high challenges related to the FQ expeditions and Nadir? I believe people would be better served by a boatload of Second Chances, an Overgoat, top equipment and possibly the Relative Probability calculator in such situations.

I wish we could place a poll on the front page ("Would you like us to add the 50% difficulty to Broad challenges?" Yes/No/Don't Care?) to get reader opinions. I've seen polls on other Wikia wikis. Is it a common Wikia template?