Thread:Jemann/@comment-1264592-20130328112444/@comment-4085424-20130409011153

So @ZDee has already discovered the new challenge info generator. I'll just note here that for difficulty levels under 65, it's not completely accurate - it finds the first attribute level that would exceed a given probability, which may be one or more percentage points higher. e.g. with a difficulty level of 50, a quality of 47 actually works out as 61%, not 60%. At some point I'll look into iteration and loops, but for now it'll have to do.