Forum:A suggestion regarding difficulty tables

My default strategy when donning gear to adjust challenge difficulties is to aim for 90% in order to maximise CP gain whilst ensuring a good return of items and other rewards. I doubt that I'm alone in this; the Leveling guide suggests that "[a] high-gain, low-CP route means you aim for close to 90% (but never more!) in any challenge".

Note that "never more": a 89% difficulty reduces the average returns only slightly, but a 91% difficulty almost halves the expected CP gain. This applies similarly to a strategy aiming for 60%, also mentioned in the guide.

Because of this, it would be of far greater utility for the difficulty listings to use the floor of each category's calculated difficulty, rather than the rounded figures, to ensure that "never more". Then I and like-minded others could simply read off the quality level needed to reach the desired target. As it is, oftentimes I apply the rounded figure only to find I have to adjust my gear a second time to take it down a level. The alternative is to calculate the level myself. Either way: tedious.

Would it be possible tweak the code that generates the listings to use floored figures rather than rounded ones?

Charlotte Howard (talk) 23:40, August 29, 2014 (UTC)