Thread:Jemann/@comment-3312111-20130304141717/@comment-6042046-20130305085056

Hooray, the awful red glare is gone from the main page! *congratulatory toot*

Cool, we've got an Events category now! Since Alexis stated that he would release more pre-warned and unwarned time-limited events in the future, it should be pointed out to players; give the Events category its own space on the main page with an explanation. Hrm, something like "An archive for unique events that have happened in Fallen London such as seasonal events and hourly-timed events." or anything else to give players the impression that it's highly exclusive content that's easily missed.

Here's my outline for a navigation bar that might be more helpful for new players and intuitive for veteran players:

Navigation Bar (left to right)

Places (Top to bottom, mostly in alphabetical order of early game to late game access. Wait, we can list from top to bottom, right? If not, this will get messy.)

Lodgings

Mrs Plenty's Carnival

Ladybones Road

Spite

Veilgarden

Watchmaker's Hill

Shuttered Palace

The Flit

The Forgotten Quarter

Wolfstack Docks

Mahogany Hall

The Foreign Office

The Labyrinth of Tigers

The University

Wilmot's End

Other Places (or whatever category which compiles upper access areas like the various islands at zee and special places like the Crowds of Spite or Ambition-specific locales)

Items (similar to our Items page, meant to look like a player's inventory)

Hats

Clothing

Gloves

Weapons

Boots

Pets

Curiosities

Advantages

Goods

Academic

Cartography

Contraband

Elder

Infernal

Influence

Luminosity

Mysteries

Nostalgia

Rag Trade

Rumour

Wild Words

Wines

Rubbery (Hey, why is Rubbery last? Oh my gosh, it's evidence of FL discriminating against the Rubbery Men! ...Or the coders listed it in a rush a while back and forgot to alphabetize it.)

Affiliations

Transports

Home Comforts

Ships

Constant Companions

Clubs

Ambitions

Bag a Legend

Heart's Desire

Light Fingers

Nemesis

Contacts (mostly alphabetical after removing "The" and putting difficult ones like the Masters and the University factions at the end)

Bohemian

Church

Constables

Criminals

Docks

Duchess

Great Game

Hell

Orient

Revolutionaries

Rubbery Men

Society

Tomb Colonies

Urchins

Benthic

Summerset

Masters of the Bazaar

Professions

Enquirer

Minor Poet

Pickpocket

Tough

Campaigner

Enforcer

Journalist

Rat-Catcher

Trickster

Watcher

Menaces

Wounds

Wounds Cures

Scandal

Scandal Cures

Suspicion

Suspicion Cures

Nightmares

Nightmares Cures

Other Menaces (or whatever category we use to compile Unaccountably Peckish, Noise and so on)

Quirks

Austere

Daring

Forceful

Heartless

Hedonist

Magnanimous

Melancholy

Ruthless

Steadfast

Subtle

Sign of the Chiropteromantic Zodiac

I'm ambivalent about making a Quirks Guide. I think they're meant to be gained or lost by players while making personality-defining decisions in the game. On one hand, it seems counterproductive to list "X and Y Ways to Be More Charming or Hateful!" when it should be a natural process to garner and display character growth. On the other hand, I think some of the FL options which give or take away quirks are inaccurate (ex:"The true love that you had to abandon", "Well, those clouds are quite pretty", "A maniac... again") so we can't fully trust FL to judge our characters. :p

Alexis has said that Quirks will play a larger part in the game in the future. That's why they were recently capped. I bet they'll be used as Block and Unlock requirements. The minmaxers will want a guide.

I'm against the idea of creating a navigation tab which lists major storylines word-by-word (ex: Intimate of Devils, Plotting Against the Masters, Scholar of the Correspondence, etc.) because they tell a new player too much from the titles alone. It removes some surprise and excitement, the sort you should feel when you encounter such storylines for the first time in-game. Besides, don't players usually use the search bar to hunt down a specific storyline? Let 'em do that!

Do we really need specific Guides? Isn't this entire encyclopedia guide enough? Do new players often get stuck? I think the most confusing part of FL for a new player is the storyline system which depends on drawing the proper opportunity cards to continue, but the mechanism is explained at the beginning of the game with the New Newgate Prison tutorial. Knowing which opportunity cards to draw can easily be solved by searching for the storyline here.

An Echo grinding guide could be useful for those pursuing an Overgoat or Hesperidean Cider. We could ask Urthdigger to make one. I can already predict what he's gonna write: "I've researched hundreds of ways and ran thousands of trials to optimize moneymaking. You will only care for the Fidgeting Writer's storyline or camping at Hunter's Keep. Here's a guide to quickly obtaining the items necessary for the Fidgeting Writer." :p Seriously, go ask him.

Ugh, this wasn't supposed to be so long. I blame wikia.com's preference for double spaced writing.