Thread:Jemann/@comment-1264592-20130328112444/@comment-4085424-20130328224707

The occasional drop in the multiplier is why I've opted for calculating the difficulty level; that at least remains the same, while the exact numbers for 70, 80, 90% will keep shifting.

I suspect the 60% base is the end goal - it's the default for StoryNexus, and it's used to test Potential in the new Writer's Desk storyline. Would be happy to be proved wrong... In the meantime, any other helpful numbers we include will just need to be recalculated at the next  change. What we really need is a little pop-up calculator app. Hmm. Will have to look at what level of JS can be used on wikia.

Attribute caps: absolutely add them as you discover them. Unlocks are shown right there on the card/storylet; discovering the point at which they disappear is valuable information.