There are 12 Conflict Cards which unlock with 5+ Favours of a pair of factions. These cards let you trade 2 Favours of one faction for a reward. Many options also affect quirks and/or menaces, and some feature a compromise solution. The combinations are:
| Favours: 5+ of each faction unlocks | |||
|---|---|---|---|
| Faction 1 | Faction 2 | Card | Notable Effect siding with |
| The kaleidoscopic church | |||
| A contact in the Great Game has a tale for you | |||
| Brimstone or frankincense? | + | ||
| Youthful high spirits |
| ||
| The Devil and the Child | |||
| They all look the same to me | |||
| Amber in the well | |||
| A misfortune at the Carnival |
| ||
| Going gentle | |||
| Crime or punishment? |
| ||
Two more Conflict Cards involve Connected: The Widow, which has not yet been converted to the Favours/Renown system.
| Connected: The Widow 30+ and Favours: other faction 5+ unlocks | |||
|---|---|---|---|
| Faction 1 | Faction 2 | Card | Notable Effect siding with |
| The Acacia and the Butterfly |
| ||
| A familiar face by the school railings |
| ||
All items (12)
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