This is a guide to the special extended inventory items available to Persons of Some Importance. Most of these must be crafted from components which are expensive and sometimes difficult to obtain. The first section of the guide lists the items along with their components and effects; the second lists the best ways to acquire those components.
Affiliation
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Business. Pleasure.
(Note: You must choose between owning a Salon or an Orphanage; you cannot have both! However; you may have all the other affiliations at the same time, although only one can be equipped.)
A Salon
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(Persuasive +2, Bizarre +1, Respectable +2)
1 x Key to a Handsome Townhouse
A Member in Good Standing
Scandal 3
Renown: Bohemians 10
Renown: Society 10
Renown: The Church 5
Renown: Tomb-Colonies 5
5 x Favours: Bohemians
5 x Favours: Society
3 x Favours: Hell
3 x Favours: Revolutionaries
Connected: Benthic 3
Connected: Summerset 3
Connected: The Duchess 3
Connected: The Masters of the Bazaar 1
50 x Scrap of Incendiary Gossip
4 x Favour in High Places
2 x Cellar of Wine
2 x Personal Recommendation
5000 x Penny
An Orphanage
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(Watchful +1, Respectable +4)
1 x Bazaar Permit
1 x Legal Document
2 x Alluring Accomplice
4 x Grubby Urchin
2 x Winsome Dispossessed Orphan
11000 x Penny
Gang of Hoodlums
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(Shadowy +1, Dreaded +2)
Preparation:
10000 x Piece of Rostygold
Final Step:
5 x Favours: Criminals
8 x Use of Villains
Membership of God's Editors
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(Persuasive +1, Respectable +4)
Preparation:
1 x Favours: Bohemians
1 x Favours: The Church
2000 x Foxfire Candle Stub
OR you could substitute the above requirements with one of the following (you do not lose the copy):
Copy of your Allegorical Satire
Copy of your Epic Poetic Cycle
Copy of your Gothic Romance
Copy of your Patriotic Adventure
Copy of your Tragedy of Romance
Final Step:
Newspaper
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(Persuasive +1, Watchful +1)
Preparation:
200 x Silk Scrap
- (This is the civilian's toll fee you pay each time you move to Doubt Street. Once you become a baron of the press, you can enter the area free of charge.)
1 x Favour in High Places
1 x Comprehensive Bribe
1 x Personal Recommendation
Final Steps (your choice of candidates for each department):
- Arts - Either one of:
- Letters - Either one of:
- Photography - Either one of:
-
1 x Educating Lyme
-
1 x Strong-Backed Labour
-
- Palace Insider - Either one of:
- Society Gossip - Either one of:
*(You do not lose these "ingredients" if you opt to use them!)
Publication Storyline:
(Note: Every time you wish to publish, a contraption is needed to start the printing presses. Though if you're content with owning a newspaper that never publishes anything, you won't need to sacrifice your contraptions!)
Transport
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Lie back and enjoy the ride. ...Unless you're atop a velocipede. Then pedal like blazes!
Velocipede
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1 x Bazaar Permit
1 x Strong-Backed Labour
Clay Sedan Chair
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(Bizarre +2)
100 x Foxfire Candle Stub
1 x Bazaar Permit
7 x Strong-Backed Labour
Respectable Landau
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(Respectable +2)
OR you could substitute the above requirements with the following items:
3 x Favours: Society
1 x Favours: The Great Game
Renown: The Great Game 10
5 x Book of Hidden Bodies
Renown-based Vehicles
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-
Most Humbling Expression of Her Majesty's Esteem (Persuasive +8)
- unlocked with Renown: Society 40
Fate-Locked Vehicles
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A Heartwood Hearse (Persuasive +2, Respectable +3)
Obdurate Stallion (Dreaded +2)
Ratwork Velocipede (Shadowy +2, Dreaded +2, Respectable +2)
Semi-Automated Mary Lloyd (Dangerous+4, Bizarre +3)
Thoroughly Cowed Pony (Shadowy +2)
A Traitor's Carriage (Dangerous +3, Dreaded +1)
Home Comfort
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Bring bling to your home.
Formidable Basalt Gymnasium
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(Dangerous +3)
12 x Strong-Backed Labour
Voluminous Library
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(Watchful +3)
You can either fight for your distant relative's case of books in court:
Your legal case is a luck challenge. Every time you battle in court and lose, you lose
200 x Cryptic Clues.
200 x Cryptic Clue
5 x Legal Document
OR you could assemble an esoteric collection of your research from Embarking on a Voyage of Scientific Discovery 4:
250 x Page of Cryptopalaeontological Notes
250 x Page of Prelapsarian Archaeological Notes
250 x Page of Theosophistical Notes
Renown-based Home Comforts:
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-
The Very Teeth of St George! (Dangerous +4)
- unlocked with
Renown: The Church 25
- unlocked with
-
The Great Game (Watchful+8)
- unlocked with
Renown: The Great Game 40
- unlocked with
-
Oneiric Key (Shadowy+8)
- unlocked with
Renown: Bohemians 40
- unlocked with
-
Gleaming Buttons (Dangerous+8)
- unlocked with
Renown: Revolutionaries 40
- unlocked with
-
Beatific Stone (Persuasive+8)
- unlocked with
Renown: The Church 40
- unlocked with
Professions
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Players choosing the profession Midnighter will get the
Shrine to Saint Joshua (Watchful +9, Shadowy +9, Dreaded +1, A Player of Chess +1).
Seasonal events
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A lot of fate-locked Home Comforts are available during some of the annual seasonal events, namely during Christmas and the Election. See the Home Comforts-page for a complete list.
Fate-locked stories
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The following fate-locked stories can also give Home Comforts as a reward:
Ship
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Your zee-faring vessel leads you to fascinating new lands and their unique stories. By the decree of the Masters, you may only own one ship, but you're able to sell one and buy another at any time.
The first steps are the same for each ship:
1 x Legal Document
1 x Bazaar Permit
1 x Personal Recommendation
1 x Cellar of Wine
1 x Volume of Collated Research
1 x Whirring Contraption
- Either one of:
2 x Strong-Backed Labour
1 x Strong-Backed Labour, and
Renown: The Docks 10
These are only required for your very first ship. Parting with a ship to buy a different one only incurrs the direct cost of the ship of your choice. The costs for each ship are listed beneath their names as follows:
Rusty Tramp Steamer
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100 x Relic of the Third City
Swift Zee-clipper
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Preparation:
3 x Favours: The Docks
1 x Favours: Society
1 x Legal Document
OR you could substitute the above requirements with the following item:
1 x Use of Villains
Final Step (This is a Dangerous challenge. If you lose, you spend
1 x Use of Villains.):
1 x Legal Document
12 x Use of Villains
Zubmarine
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(Bizarre +1)
Preparation:
Final Step:
20 x Strong-Backed Labour
7 x Bejewelled Lens
20 x Whirring Contraption
Majestic Pleasure Yacht
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(Respectable +2)
Preparation:
Final Step:
Nodule of Deep Amber x 5000 (unlocks the option)
This is a triple challenge. You must succeed at all the challenges to claim the yacht: Persuasive, Watchful, and luck. If you lose, you forfeit the following items:
1000 x Nodule of Deep Amber
1 x Cellar of Wine
1 x Favour in High Places
1 x Comprehensive Bribe
If you win, the yacht is yours but you must surrender the following items:
5 x Cellar of Wine
5 x Favour in High Places
5 x Comprehensive Bribe
Spouse
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Marriage bestows the Committed quality. You may only bond yourself to one spouse a time. You can divorce them as you please and wed another, but the divorce process is quite costly.
Celebrated Artist's Model
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(Watchful +1)
Preparation:
Step 1. A variety of ways to woo her. (You need 14 CP i.e. 5 successes as all give 3 CP. Option 2 is an automatic success, all others have main stat challenges associated.):
1 x Strong-Backed Labour
2 x Night on the Town
1 x Night on the Town
1 x Personal Recommendation
1 x Whirring Contraption
Step 2. (Use one choice to progress!):
OR
Ruthless 5
2 x Use of Villains
OR
1 x Collection of Curiosities
1 x Ostentatious Diamond
10 x Sapphire
1000 x Nodule of Deep Amber
Step 3.
1 x Magnificent Diamond
50 x Bottle of Greyfields 1882
200 x Foxfire Candle Stub
Final Step:
1 x Comprehensive Bribe
1 x Cellar of Wine
Master Jewel Thief
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(Persuasive +1)
Preparation:
Step 1. A variety of ways to woo him. (You need 14 CP i.e. 5 successes as all give 3 CP. Option 4 is an automatic success, all others have main stat challenges associated.):
1 x Favour in High Places
1 x Comprehensive Bribe
1 x Night on the Town
1 x Bejewelled Lens,
10 x Flawed Diamond,
1 x Venom-ruby
Step 2. (Use one choice to progress!):
OR
OR
1 x Legal Document
Step 3.
250 x Drop of Prisoner's Honey
170 x Foxfire Candle Stub
Final Step:
1 x Comprehensive Bribe
1 x Cellar of Wine
Fate-Locked Companions
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Boneless Consort (Bizarre +3)
Cultured Attaché (Watchful +1, Persuasive +1)
Cultured Attachée (Watchful +1, Persuasive +1)
Academic Intriguer (Dangerous +1, Shadowy +1)
Comfortable Intriguer (Dangerous +1, Shadowy +1)
Devout Intriguer (Dangerous +1, Shadowy +1)
Club
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You may only choose one club. After becoming a member, you shall be able to leave your current club and join the other club if you wish.
The Parthenaeum
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(Persuasive +1, Respectable +4)
The Young Stags' Club
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(Shadowy +1, Dreaded +2, Bizarre +2)
Lodgings
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The 4-card Premises at the Bazaar lodgings has two options for purchase: spending tons of grindable items at Penstock's Land Agency or using certain cards which also give some items in addition to the key.
A guest room at the Brass Embassy
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1250 x Brilliant Soul (Penstock's Land Agency)
OR (Buy a Brass Embassy Guest Room from your Infernal friends)
500 x Brilliant Soul
100 x Muscaria Brandy
1 x Brass Ring
Renown: Hell 20
An Intimate of Devils 1
- GIVES
1 x Uncanny Incunabulum,
5 x Aeolian Scream
A Room at the Royal Bethlehem Hotel
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40,000 x Drop of Prisoner's Honey (Penstock's Land Agency)
OR (Buy a permanent reservation at the Royal Bethlehem Hotel, requires
Nightmares 5)
50 x Antique Mystery
- GIVES
2 x Stolen Kiss,
1 x Blackmail Material,
1 x Cellar of Wine
Premises at the Bazaar
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-
80,000 x Whispered Hint (Penstock's Land Agency)
OR (Your just due, requires being a PoSI)
50 x Bazaar Permit
- GIVES
1 x Uncanny Incunabulum and
5 x Bottle of Muscaria Brandy)
Components
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Searching out a Missing Woman (SoaMW), Doing Business in Wilmot's End (DBiWE) and Fighting a War of Assassins (FaWoA) are grindable storylines that take 11 actions to produce 1 CP of Dramatic Tension, assuming no failures. At Dramatic Tension 2 (3 CP) you may choose to cash in and get items for FaWoA. For the other two grinds you need another cycle. This means you can grind the corresponding items with 34 actions in FaWoA, or 44 in the other two.
There is no point in raising Dramatic Tension beyond 3 CP. Also, it doesn't matter where the tension is from. This means you can use FaWoA for grinding Dramatic Tension, and cash it in with a different storyline. Handy if you have some skills you're better in than others, since the storylines use different skills.
The cost aquiring these components varies. Items are reasonable ($) to obtain if they can be upgraded along their category line, if their components' value is close to their sell price or if the can be reliably grinded at about 1 Echo/action. Expensive ($$$) Items do not have a reliable source and are, well, expensive to craft. Medium ($$) means that while grinding is still cheaper than crafting, it must be done rather inefficiently at less then 0.5 Echo/action (down to 0.14 E/A for Whirring Contraptions). The sell prices of these items are pretty arbitrary but this classification gives a hint at what to pick or hold onto if there are choices available (cf. weekly rewards and the rainbow options)
- ↑ The options here gain different rewards:
- real time optimized: 18 CP/party using 10 actions -> 4.16 parties/reward -> 41.66 actions/reward
- actions optimized: 14 CP/party using 6 actions -> 5.36 parties/reward -> 32.14 actions/reward