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The Loop (Games)
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Occurs with Standard Frequency
Options:
Raise
Shadowy:
Swap gossip with cat burglars (Shadowy 0-30)
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Unlocked with
1 x Favours: Criminals
Locked with
Shadowy 31
Success
A useful chat
Shadowy is increasing… (+11-30 CP (random))
You've lost 1 x Favours: Criminals
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Unlocked with
3 x Favours: Criminals,
Shadowy 31-70
Success
A handy sort
Shadowy is increasing… (+46-75 CP (random))
You've lost 3 x Favours: Criminals
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Consult with a master thief (Shadowy 71+)
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Unlocked with
5 x Favours: Criminals,
Shadowy 71
Locked with unmodified
Shadowy 200
Success
Worth every favour and extortion
Shadowy is increasing… (+76-125 CP (random))
You've lost 5 x Favours: Criminals
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Raise
Counting the Days:
Penny for your thoughts
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Unlocked with
Closest To: Criminals,
Spending Secrets 4
Success
Is he drunk?
Counting the Days is increasing… (+5 CP)
A Pocketful of Loose Change is increasing… (+2 CP)
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Get
Favours: Criminals:
Provide an alibi
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Locked with
7 x Favours: Criminals
Success
Free to roam the streets
You've gained 1 x Favours: Criminals (up to 7)
Suspicion is increasing… (+1 CP)
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Get a reward for
Renown: Criminals:
Arrange a safehouse for the Unlucky Gambler
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Unlocked with
3 x Favours: Criminals,
Renown: Criminals 10
Locked with
1 x Ace of Hats
Success
A sign of thanks
You've gained 1 x Ace of Hats
You've lost 3 x Favours: Criminals
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Get Professions:
Choose Enforcer as your Profession
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Unlocked with
Favours: Criminals 5,
The Cheery Man and the Last Constable: Favouring the Cheery Man,
Profession: None
Success
Meet the bruiser
You are now an Enforcer.
You now have 1 x Burly Assistant
Making Waves is increasing… (+? CP)
You've lost 5 x Favours: Criminals
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Get
Closest To:
Swear a thieves' oath in the Medusa's Head
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Action Cost: 5
Unlocked with
1 x Use of Villains,
Closest To is: None,
Spending Secrets 4,
Ruthless 4,
The Cheery Man and the Last Constable is: Favouring the Cheery Man
Wiki note: This branch has two versions, based on
The Cheery Man's Fate.
Success
The promise
Wiki note:
The Cheery Man's Fate determines who presides over your oathswearing.
You are now Closest To the Criminals.
You've lost 1 x Use of Villains
Without
The Cheery Man's Fate
You've gained 1 x Favours: Criminals (up to 7)
With
The Cheery Man's Fate
You've lost 1 x Favours: Criminals
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Lose
Closest To:
Amend your ways, though it means turning your back on a friend
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Action Cost: 5
Unlocked with
1 x Secluded Address,
Closest To is: Criminals,
Spending Secrets 4
Success
Leaving the Life
Heartless is increasing… (+? CP)
You are no longer closest to Criminals.
Your 'Favours: Criminals' Quality has gone!
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Solving a case (raise
Detective's Progress):
Ask your criminal contacts
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Unlocked with
1 x Favours: Criminals,
Engaged in a Case
Challenge information
A matter of luck: It could go either way (success chance: 60%)
Success
Solid progress
You've gained 7 x Detective's Progress
You've lost x 1 Favours: Criminals
Failure
Be careful
You've gained 7 x Detective's Progress
You've gained 1 x Noise
You've lost x 1 Favours: Criminals
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Seeking the Next Breakthrough on the Jack Case:
Jack be quick
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Action Cost: 5
Unlocked with
The Jack-of-Smiles Case 1-6
Success
Jack is gone
Seeking the Next Breakthrough on the Jack Case is increasing… (+ ~3-4 CP)
Dangerous is increasing… (+20 CP)
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