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The Loop (Games)
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Game Instructions: This will rise and fall as time's tide ebbs and flows
See Category:Time Passing in the Labyrinth for pages which require this quality (or specific levels of it), or click to show them.
Main Quality:
Dangerous
Progress
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Each option will give +2 CP
Time Passing in the Labyrinth on success and +1 CP on failure.
Time Passing 0-6
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- A day at the fishponds (
98 x Shard of Glim)
- Cat fight! (
49 x Primordial Shriek or
100 x Moon-pearl (on average, 'start the betting' provides +2 CP even on failure))
- The arena: Abraham the lizard (
49 x Primordial Shriek)
- Clear glim from the beetle shed roof (
98 x Shard of Glim)
- The escaping leopard (
98 x Jade Fragment)
Time Passing 7-8
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- Arthur's pond (
50 x Cryptic Clue)
- The tigress is back (
10 x Bottle of Morelways 1872)
- The arena: the Inhabiter of Wolves (
50 x Primordial Shriek)
- The Thing in the Mirror (
100 x Whispered Hint)
- The escaping hyaenas (
50 x Primordial Shriek)
Time Passing 9
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- The Fiddler's Fluke! (
300 x Piece of Rostygold)
- The Tiger Keeper wanders over (
150 x Drop of Prisoner's Honey)
- The arena: the beast on two legs (
101 x Primordial Shriek)
- The Bifurcated Owl (
400 x Piece of Rostygold,
1 x Appalling Secret,
-100 x Cryptic Clue)
- George is loose! (
100 x Drop of Prisoner's Honey)
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