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From: All fear the Overgoat!
Action Cost: 8
Faced with the Overgoat, few secrets can remain hidden. Send it to delve into the deepest heart of the Bazaar.Game Instructions: This will take eight actions, but the reward will be commensurate.
Unlocked with
Caprine Authority 1
Challenge information
- 205 - very chancy (41%)
- 255 - chancy (51%)
- 305 - modest (61%)
- 355 - very modest (71%)
- 405 - low-risk (81%)
- 455 - straightforward (91%)
- 500 - straightforward (100%)
Success
The Goat returns
[...] Best leave it alone tonight, with extra hay. Still, it brings with it a secret torn from the skin of the Bazaar itself, a wild and terrible song of mourning for a lost love; and a certain piece of eldritch paperwork. [...][Find the rest of the story at https://www.fallenlondon.com]
Watchful is increasing…
You've gained 1 x Storm-Threnody
You've gained 1 x Bazaar Permit
Failure
The Overgoat is displeased
It attempted to climb the spires of the Bazaar, but other eyes were watching, and it could not attain the heights it wished. It brings you a lesser secret than the one it was aiming for, a mere shriek of a curse.
Watchful is increasing…
You've gained 1 x Aeolian Scream
Revenue Analysis
The following assumes that the player is using a
Sudden Insight to bolster chances of success, as this will always be more efficient than not using one given the difficulty of the challenge.
End-game players may be expected to have a Watchful of 267 to 305, depending on their Destiny, Profession, Ubergoat ownership, and whether they have overcapped their Watchful. Including the Second Chance re-roll, this means the chances of success range from 77.9% (for a raw 53% chance to succeed) to 84.8% (for a 61% chance). The expected profits from success accordingly range between 19.44 and 21.2 E. On failure, players receive 2.5E, and the expected profit from failure ranges between .55 E and .38 E. Thus, the overall profit for this action is 20 to 21.6 E.
To calculate EPA, the action to obtain the Second Chance must be considered. The most efficient methods of obtaining second chances are Give a Gift! and the Church/Great Game conflict card, both of which give 1 of each Advantage. If players have access to the Cave of the Nadir, they may use the leftover Advantages to a profitable end; if they do not (for example because they have overcapped stats and wish to preserve them), the other Advantages are not useful. Thus, the cost of a Sudden Insight may be either 1/4 of an action or 1 full action.
Accordingly, players with access to the Nadir have an overall EPA expectation of 2.42 to 2.62; players who do not, who must count obtaining the Insight as a full separate action, have an overall EPA of 2.2 to 2.4.